![]() ![]() " Disclaimer: This calculator provides you a means to see what your mathematically correct FOV should be within certain games/sims to represent a 1:1 view against real life as close as possible and works best with a large monitor (or multiple monitors) as close to you as possible (between 22" and 33" from eyes to centre of screen). This is the disclaimer from the FOV calculator page: ![]() That distortion is also what gives the fake sense of speed so popular with some gamer. Same when approaching and about to pass another car, the car on the side of the screen will be much wider or longer than their normal proportion. good test is when at the starting grid look left and right at the other car and check how distorted they are. you can still try to use the narrowest FOV angle you are comfortable with and by that you will avoid the distortion on the side of the screen when using a wide FOV. if you are too far or your screen is too small then you cannot take advantage of "proper" FOV. I'll have to try this change on more cars to get a more general sense of this change, but it certainly feels good right now.Įdit 2, just to be precise, the top of my wheel is 25 inches away from the screen.įor the calculator to work you need to able to seat close to your screen, screen behind the wheel works best and you screen needs be big enough for you to drive. I think we've gone a bit OT here, it is a PCars forum after all.Įdit, I wanted to add that with the new position within the cockpit the balance of what the four corners of the car are doing is like I had it before only slightly more central and gives a great sense of the dynamic movement of the car. I didn't really notice any loss of the sense of speed either and in a fast race car like an LMP1, fast felt fast, I always felt hurried and on edge, exactly what I want to feel from a sim! I think I would get used to where the buttons were on the wheel without seeing them and I'm sure the immersion would outweigh the loss of 2nd / 3rd screen apps.įollowing my post earlier today in this thread and reading the various ideas about setting the FoV, I decided to take another look at this (pun intended) and try some different settings, so I still move the drivers eyes to the furthest point forward in the cockpit view, but now to experiment I changed the FoV from 63 to which I had become quite accustomed, to the 40 suggested by The most immediate difference noticed was how much greater the side to side movement on corners had become and movements of the wheel were much more exaggerated too. If Project Morpheus/Oculus Rift get released then I'll certainly want one if they get good reviews for racing. Some Sims don't move the view left or right either rapidly enough or positionally enough eg GTR2 (although this could be amended in config files using a text editor). In this respect I think Gran Turismo has it about right. Flick to the left, release button, almost instantly back to straight ahead. If the game tracks left and right slower then the feature can be very off putting too. If you map look left and right to buttons the view change should be rapid. As said the look to the apex settings are enough for me for now. A cool toy to try but from a practical point no good for racing. It was the same with the PS3 camera and GT5 in arcade mode. ![]() If you move your head to the left but have to keep your eyes looking straight ahead to see the screen it's quite confusing for the brain. For it to work properly you would need your screen to move with your eyes. ![]()
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